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ExplorAR

  • Writer: Joe Francia
    Joe Francia
  • Oct 5, 2019
  • 2 min read

Updated: Nov 23, 2021

A Collaborative Augmented Reality Game Platform for Museums




About


ExplorAR was developed for Niantic's Beyond Reality game development contest, using their Real World SDK for geo-location and augmented reality.


ExplorAR core loop is simple:

  1. Explore: The world is scattered with fragments of artifacts to be excavated, as well as sensor drives; special items that, once activated, temporarily spawn extra fragments in the player’s vicinity.

  2. Excavate: Once a fragment is located, excavate it in augmented reality using a laser-precision tool to blast away bits of rock covering the fragment. But be careful not to hit the fragment itself or it will break!

  3. Combine: Having collected all fragments from a single artifact, put them back together in AR to obtain the artifact. Each artifact comes with an encyclopedia entry about its origin and history.

  4. Display & Visit: Turn your artifacts into museum exhibits to be displayed in your very own AR museum gallery, which can be placed down in real-world locations and visited by other players.

  5. Trade & Share: Collected multiple copies of the same fragment? Trade & share with other players to complete your collection.

  6. Level Up: By excavating, combining fragments, displaying artifacts, and visiting galleries, the player gains experience and levels up. As the player’s level gets higher they will start to see bigger, rarer, and more complex artifacts spawn around the map. They will also get access to bigger museum galleries with more customization options.


For more information about ExplorAR, check out Adlan’s retrospective on Medium here.


My Contributions

  • Refactored majority of core game's systems

  • Helped build out and debug several main features including gallery mode, map mode, fragment combination, sensor drives, and in-game inventory

  • Acted as project manager, working with teammates to create user stories, build prioritized backlog, schedule tasks, and budget time and other resources

  • Repaired and streamlined project's git versioning system so that teammates could branch and merge properly

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