top of page

Skills
-
Unity 3D
-
Game Design & Documentation
-
Adobe Creative Suite
-
Git & SVN Version Control
-
Agile Development / SCRUM
-
AR / VR
-
Entity Component Systems (ECS)
-
Server-Authoritative Multiplayer
-
C#
-
Python
-
C++
-
Javascript / Typescript
-
Java
-
Perl
-
HTML / CSS
Work History
General1
• Designed, prototyped, and programmed gameplay features and events for The Mystery Society using Photon Quantum 2
• Monitored live gameplay stats and implemented hotfixes for game balance and bugs
• Designed and implemented UX animation flows and game "feel" feedbacks
• Designed developer-facing and designer-facing features to improve game performance and to speed up design iterations
• Implemented and enforced engineering team procedures, guidelines, and documentation for code quality
• Refactored large swaths of legacy code to improve scalability, modularity, and performance
• Supported the hit puzzle games Cookie Jam and Cookie Jam Blast
• Fixed bugs & implemented features to spec
• Refactored and refreshed areas of the code base that were inefficient
• Designed, coded, and launched 2 original mobile games to accompany Coldplay's Music of The Sphere's tour
• Designed and coded AR-assisted educational augmented reality games and experiences in Unity
• Developed various game systems for projects on demand
• Sourced external development studio and worked closely with them to build new back-end systems
• Designed interactive prototypes using Adobe XD
• Managed cross-disciplinary team of artists, engineers, and designers to launch Songpop Party on Apple Arcade
• Ran all SCRUM ceremonies; daily standup, sprint planning, and retro
• Developed and managed project roadmap, including timelines for feature development, user testing, marketing efforts, and release schedules for multiple platforms
• Ran weekly game design meetings with team to build the most fun and playable experience
• Acted as point of contact between FreshPlanet and platform holders (Sony, Microsoft, Nintendo, etc.)
• Designed and developed mobile games and augmented reality experiences using Unity3D for Nick and NickJr
• Created and presented pitches for new team projects upon request, including games, products, and internal tools. Generated prototypes to demo key features and components
• Participated in regular meetings with designers, artists, and play testers to suggest and implement changes
• Spearheaded effort to bring Nick Games to Facebook Instant games platform
• Trained teams of incoming engineers in the basics of Unity 3D
• Supported web team staff and 3rd party game development vendors in troubleshooting compilation, deployment, and live production issues for HTML5 and JS based web games
• Worked closely with clients and off-shore development team to design games that meet vision and is manageable given time and budget restraints
• Created detailed and illustrated game design documentation
• Iterated on game's design throughout project to optimize for shifting
• project priorities, technical limitations, and play-testing
• Acted as producer, setting priorities for features and bug-fixes, leading meetings, ensuring everyone has what they need to produce results
• Sourced studios, freelancers, and other professionals to help meet project's needs
• Reviewed technical implementation and game architecture to ensure best practices followed and make suggestions
• Developed, refactored, and maintained codebases for Nick.com and Nickjr.com on both back-end and front-end
• Provided support during live events such as Kids Choice Sports
• Assisted in the development of new corporate content management system's front-end
• Refactored components of content management system from Angular1 to Angular2
• Developed standard set of tools and procedures to create, update, and share common Angular2 UI components across multiple teams
• Built Augmented Reality tour for visitors using Microsoft Hololens
- Mentored junior developers
• Supported professional development tools for K-12 teachers
• Developed both front-end and back-end to create intuitive and effective web apps
• Followed strict standards to write clean, efficient code
• Reviewed teammates' code on a daily basis for suggestions
• Worked closely with teammates following agile design practices
• Created 100+ Google Adwords and Bing Adcenter accounts for a diverse array of businesses
• Hired, trained, and supervised pay-per-click account managers
• Implemented account management procedures for training and quality assurance
• Fostered strong client relations for long-term retention
• Programmed Adwords scripts using Google API to improve performance and reduce overhead
• Wrote programs for building conversion-optimized landing pages, developed them into a product that made the company thousands of dollars in new revenue while reducing manpower
Click on entries for details
bottom of page